Working with meshes

Hey guys,

I have a little bit experience using Unreal Engine. However, I don’t know how to work properly with meshes. Specificaly, how to get mesh’s triangles (Static or Skeletal), how to get mesh’s vertices and their attributes (Static or Skeletal)and how to save a new LOD version of a mesh as asset. There are any tutorials/documentations that I can study ? Unforntunatly I didn’t find anything useful on internet. Any suggestion will be very appreciated. Many thanks.

Look at geometry scripting or my plugin. I didn’t update read me but it has functions for getting vertices locations