please help me, I am new to Unreal Editor and not yet familiar with all the possibilities.
I would like to create a tile based top-down game in which you can place bombs (currently most similar to bomberman).
Moving, placing bombs, I have no problems, but when I want to draw the explosions, the fps go to ground.
The best way to see this is in the video: explosion fps problem - YouTube
In the first part I took the explosion from the Content Starter Pack. In the second part I removed everything from the explosion except the fireball, the performance has improved, but it doesn’t look so nice anymore.
The important thing is that I want to have an explosion on every tile, which is form-fitted, so a huge one unfortunately doesn’t work because it could cover other, not affected tiles.
Can anyone give me tips on what I could / would have to change to not get FPS drops? If several bombs explode, the whole game slows down and of course it shouldn’t be like that
Thanks in advance