So I’ve been waiting for 4.19 because the developers said, that the Windows Mixed Reality Headsets would work again.
I created a new Template Project and wanted to try out my HMD. But everytime I play, after around 5 mins Unreal crashes.
I’m working with the Steam VR Plugin for WMR Headsets btw.
That is a blueprint event that they are triggering on the render thread by mistake, its an easy fix but I don’t see it on the bug tracker yet for 4.19.1.
I filtered it behind IsInGameThread in my personal code for the time being, however since polling the location is only really done in the motioncontroller tick for the game thread it would be valid to just move the event into there instead.