Wind and water movement not working on Render

Hello,

I am having some problems on making and water movement to work on my rendering workflow. Yet it works perfectly on the viewport, on the render the foliage and water keep still.

As foliage, I am using the Black Alder assets from FAB, as water a slightly modified default water material. The foliage I added using Procedural Foliage Spawner, for the wind Global Foliage Actor.

I tried some solutions I could find on the forum, but no success yet. I imagine it is related with the world position offset, but as a beginner I can’t assume.

Unreal Engine 5.5
MRQ
Deferred Rendering

Does someone has one idea on how to solve it?

I could solve it by making the wind and water movement much more intense. It happened that the movement intensity that I could see in the viewport, looked much smaller on the render to the point of not being noticeable. At the end I exaggerated the value (a lot) so they looked as intended on the render. Weird situation. Still don’t know what causes it but it worked so far.