Why UserInterface2D(RGBA) textures are always load at vram even without rendering,
I realize this after struggling a few hours using “stat streaming” command.
Then I change all the heavy UI Texture to Default DX11 compression settings.
Its a bug?
Why UserInterface2D(RGBA) textures are always load at vram even without rendering,
I realize this after struggling a few hours using “stat streaming” command.
Then I change all the heavy UI Texture to Default DX11 compression settings.
Its a bug?