why ue5.1.1 prepares shaders again every time I change engine scalability?

hello. I had ue5.0.3 and created a project with it. today I uninstalled it and installed ue5.1.1.
in this new engine, almost every time I change “engine scalability” it starts preparing shaders again “almost 6000”. what can I do?

project defaults are : direct x 12 and sm6.
Also my laptop is gtx 1650 and unreal never ever use this graphic card with these settings and it always uses ram and cpu, even for capturing.(is there any soloution for this?).
if I change it to sm5, will it work? I DO NOT WANT TO BAKE LIGHTINGS OR ANY ERROR LIKE THAT(If I use direct x 11 it will need bake lighting )

In short, change to 5.2. It only compiles when it needs to :slight_smile:

I hadn’t any problems in ue 5.0.3 , I already know that some parts of my projects aren’t compatible with ue5.2

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I always had it, even with engine 4.