Why UE4 iterative cooking is not reliable?How to make it reliable?

Iterative cooking is closed by default.Because it is not reliable.We want to use it in a reliable way.

I assume that it’s currently an experimental feature, which means it’s not been fully integrated yet. By using the iterative cooking process you acknowledge that you are aware that it may not work 100%.

Thanks.
Can you talk specifically about the issues with the iterative cooking? We want to fix it by modifying the source code.

I wouldn’t know, and I assume you have to look in the source code to find a trace of where the feature is implemented. I assume a simple search would lead you in the right direction.

Thanks.