Why the objects generated outside the nav mesh don't collide?

Hi,

The player is generating projectiles with a box collider and the enemies have another collider. It seems that when the projectile is generated from within the nav mesh the collision is correctly registered, but it is not registered when generating projectiles from outside the nav mesh.

I don’t understand how this is even happening, I don’t know how the nav mesh is related to collisions.

Projectile collision settings:

image

Enemy collision settings:

image