Why the light is different in editor and in game?

Hello. I can’t understand why I have that light area in editor:


but in game I don’t have it, and it looks like this:

I’m using lumen with virtual shadow maps (beta). All lights are movable, so I don’t need any additional things I think. So, what’s the problem it could be?

Problem was in torch BP. I can’t understand why, but I just deleted light source from BP and then I’ve added the same point light to BP and it works fine.