Hello,
When I use this material function
in this material
the texture lookup count is 2. If I just plug the same TextureSample in the material without the material function, it goes down to 1.
I read the HLSL and I read why this is so, and when the shader will be compiled it will count as 1 in the very end,
and I understand that it’s an estimated count but:
- is it a bad practice outputting MaterialAttributes in material functions?
- is there a better way to keep the lookup estimate consistent ?
Thanks in advance