All that’s in this scene is a directional light, cube mesh, and plane mesh. I’ve changed none of their settings.
Notes:
lumen is disabled
engine scalability is set to epic
cast shadows is on the light
cast shadows is on the cube
light mobility is movable
view mode is set to lit
preview shadows indicator is on
Additional context:
I’m making a map for a Meta Quest game, so in the end, I will be using baked lighting + basic shadow maps, but I can’t see any shadows in editor. This is also making the baked lighting much harder to design without any kind of preview.
It’s really hard to design baked lighting without these shadow previews, and I can’t for the life of me figure out why something so basic isn’t working.
I ran into a similar issue after i moved my main shadow casting directional light into an Actor blueprint, all of a sudden baked shadows were gone from the entire project. even deleting and re-creating the light had no effect.
I had also the same problem when I wanted my objects or whatever to have a shadow.
So I have been going back and forth to check the material for the static light, check so the object and the light is casting shadows. But I also did follow this video:
And this video helped me a lot. Because after a while looking around and experiment myself forward, my objects started to have their shadows. So do check this video out and I do hope this was some sort of help for you