There is an update available on UE 4.4.0. When installing this update, the engine version displays the same version number than before (4.4.0), through the update changed the engine and needs a recompile of the game code.
We recently ran into this issue in our team, where some of us updated the engine, but others didn’t, whereas the game could not be run although the engine version stated 4.4.0.
Can you please explain to me the update and version numbering policy? Why not increasing the version number even for “minor” changes so that an exact mapping between the compiled game code and the engine version is possible?