Why my render result different from my viewport view especially in color and reflection?

Hi everyone. Why my render result different from my viewport view especially in color and reflection? I made this scene from starter map unreal (Open World). I used default lighting and landscape from that map and I add some spot lights and rectangle lights. After a few hours I checked, it turns out that the starter map is different between the rendering and the view. Is there any solution?

This is my view LIT

This is my final render

This is the starter map that I used to make my scene

Any suggestions are welcome. Thank you before :blush: