i am having trouble with my first Unreal Project ever. I used point lights to neon lights in a room, . On the preview the shadows look good, very sharp, and hard, like I want it,
But when I build the levels on production level, the shadows that come from the point lights get shrinked and not sharp anymore, round corners where it should be squared. Am i doing wrong by try to use point lights for this? shoul i use spot lights or directional lights for this effect?
I have tried raising the lightmaps resolution for the floor mesh, and I have read the most popular post about shadows troubleshooting, but they are all about lightsource and directional, but i already corrected the cascade distance for those so no problem there, only with this point lights.
I am sorry to asked to be mouthfed on this one but I got no idea why I can-t get a sharp shadow with these lights. Maybe is a stupi question, Should I use directional r spot for this? I used poit light cuz i can set the source radius and lenght to be likt a neon tube for reflections. can i get the shadows that i get on the preview after build?
Thanks for any feedback you can give me. This is my first attempt to illuminate inside Unreal