So I am having issue because I can’t set Character rotation to last known rotation of VR HMD because it’s being reset to FQuat::Identity.
Is there a way to overwrite it. So when lost tracking of HMD it wont always set to to FQuat::Identity but actually to last known rotation.
I did manage to do it with XRTracking->ResetOrientation(LastKnownXRCameraRotator.Yaw);
However I wonder if there is better way of doing it?
