ZBinning is an improved algorithm of Cluster Shading , why isn’t it used in ue
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ZBinning is an improved algorithm of Cluster Shading , why isn’t it used in ue
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Hello,
While Z-binning did appear to be a good fit for mobile, it didn’t support other common use-cases and we use the light grid for many other features besides clustered shading. If you decide to implement this feature in UE we’d be open to reviewing a pull request.
Hello, apologies for the delay.
What does it refer to “many other features”? Give some examples?
Searching for LightGridData is one way to see some of the other features using the LightGrid, which includes VSM, PathTracing, Megalights, RayTracing and any custom features other licensees have created that use the data in the LightGrid.
Hope this helps, please let me know if you have any additional questions.
What does it refer to “many other features”? Give some examples?
We found in nsight that the gpu utilization rate of Light Grid is very low now, There should be room for improvement