It’s a Engine bug that is already fixed in ue5-main branch on Github.
Here is the solution to fix this bug if you build engine from source code:
1./Engine/Source/Editor/UnrealEd/Private/WorldPartition/WorldPartitionNavigationDataBuilder.cpp
TObjectPtr compilation fixes ahead of enabling GC barrier
2./Engine/Source/Runtime/Engine/Private/WorldPartition/NavigationData/NavigationDataChunkActor.cpp
Fix for ANavigationDataChunkActor having wrong actor location
Hope this helps.