I have a blueprint with a static mesh which I use as a door - but the Material is too bright it looks like it is glowing in the dark, as you can see in the screenshot.
The textures I use are all 8bit .tga files and the lightning is built.
All textures are generated in Substance Painter and in Painters preview everything looks fine as you can see.
Thank you! I added some more multiply nodes and changed the base color map from .tga to .png with sRGB on.
I am quite pleased with the results now. Although I need some more áttribute tweeking .
But I am a bit disapointed that the substance painter materials still need ‘that much’ cleanup after the export.
See is the result.