Why is my navmesh offset?

Continuing the discussion from Why is my navmesh offset?:

I got the same issue,but delete and rebuild not fix it,UE5 macOS

I fixed this issue 2 ways

  1. In project settings set “Navigation Mesh” - “Runtime Generation” to Dynamic
  2. …just Delete NavmeshBoundsVolume and (important)-> RecastNaveMesh-Default