For some odd reason whenever I press the play button my navmesh seems to move position. I have been having an issue getting my AI to move and when I ejected into spectator I saw that my navmesh was all displaced…sure enough moving the ai to the navmesh made it spring to life, but I have no clue why the navmesh is offset on play
when looking at the preview it is in the correct place and has no issues building
I’m using UE 5.2 and apparently, this bug still happens. DmitriAzimov’s solution still works too! But, note: At first, I was confused and deleted my NavMesh Bounds Volume, and didn’t delete the associated RecastNavMesh. This did not fix it. That is, I had to also delete the automatically-generated object called RecastNavMesh-Default, and then the problem was fixed. Thanks again to @DmitriAzimov !