Why is my navmesh offset?

For some odd reason whenever I press the play button my navmesh seems to move position. I have been having an issue getting my AI to move and when I ejected into spectator I saw that my navmesh was all displaced…sure enough moving the ai to the navmesh made it spring to life, but I have no clue why the navmesh is offset on play

when looking at the preview it is in the correct place and has no issues building

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It’s a bug in Unreal. Delete the RecastNavMesh in your level and rebuild the navigation.


This took me WAY to long to figure out! Thanks a lot!!


Thank you very much. I spent the whole afternoon trying to find what was moving my meshes.

You saved my life! thank you!