So I made a custom mesh using the brush tool and for some reason it’s extremely bright. If I set the mesh to static then the mesh is completely dark but when I set the mesh to movable then it’s the brightest thing ever. So what’s going on? Here’s what the mesh looks like if I set it to movable and then build the lighting:
Please note that the other meshes that aren’t custom are much darker than my custom mesh.
So if I set the mesh to static then it’s completely black (as in you can’t see the texture at all) and when I set it to movable then it’s the brightest thing ever. What’s going on? How do I control how much light gets reflected off the object?