Why in the world would this rectangular hole make the light/shadow so rounded off?

Could it have something to do with the size of my level? This is a kitchen level and I have the player as the size of a mouse.

If you google Unreal Engine Documentation / Lighting you might be able to find some answers.

hope that helps.

Hi Swiss Cheese,

If you’re adverse to looking at the official documentation this lighting troubleshooting guide can help as well.