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Why I need to restart the editor in order to run the game as host by using FSocket?
Development
Programming & Scripting
Multiplayer & Networking
fsocket
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Networking
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question
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unreal-engine
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UE4
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CPP
gmpreussner_1
(Gerke Max Preussner)
October 19, 2015, 9:39pm
2
Are you closing the socket when the game shuts down?
Also, this may help:
lisock.SetReuseAddr();
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