Why? I played with world Lightmass, sittings of the lighting source and another stuff
Now, I have those result.
But, right wall so dark, and in different places I have light leaks
and it is additional barrier between light scene
Why? I played with world Lightmass, sittings of the lighting source and another stuff
Now, I have those result.
But, right wall so dark, and in different places I have light leaks
and it is additional barrier between light scene
make your meshes thicker and overlap more. also your light looks extremly bright!?
brightens of light 3.14, I will try make meshes larger
it is did not give any result
ok, can you have a look here: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
light bleeding happens quite a lot with lot of different causes
if you like to share your project I can have a look into it. in the past I got it solved with adding thickness and overlapping. for example block it with additional cubes from the outside to try it quick n dirty
Hi!
I have to disagree: overlapping walls and not corner snapped will highly possible cause these kind of leaks!!
Yes, your walls should have thickness (15- 20 cm)…
We need more information about your scene: what lights are you using to light up the scene, what lgihtmap resolution you have on your meshes… if you have importance volume in the scene… post process also…
Right now your lightmass settings are VERY low!! If you want better /archviz/ results, you’ll nedd to go a lot higher…
A few suggestions:
Thanks for help! For me helped 4th method
Thanks! For me helped 4th method
I really appreciate your attempt. Keep us up to date with such amazing posts.