I have successfully created a patch to my game with some multiple changes in blueprints and also some modifications in C++ after the released version. The problem is, after I installed the patch in to my game all the blueprint changes are seems to be updated but not C++ changes (It remains the same as the release version). It seems like C++ changes are not included in the patch. I don’t why it is happing and I just followed the extract steps from Unreal Documentation (https://docs.unrealengine.com/en-US/SharingAndReleasing/Patching/GeneralPatching/HowToCreatePatch/index.html)
What is the reason for this? and please let me know in the answers if there is any solution for this. Cheers!