Why does Twinmotion have nice HDRI shadows/lights with Raster and UE still does not?

In Twinmotion 2023 we have nice exemples scenes with HDRI lights only, and with the default rander (Raster) it gives nice shadows!

Now with UE5.1, the exported scene from TM with an HDRI Backdrop and the same texture gives horrible shadows.

The only parity the we can have is using PathTracer, wich gives really sweet images!

Twinmotion:

Unreal:

Why cant we have the same raster quality as Twinmotion if they are from the same company and almost the same engine?