I feel like I’m missing something simple, but this Decal component renders fine in the Blueprint editor, but not in a game level.
I have set “receives decals” on the static mesh component.
Adding a movable spotlight, that shines on the decal, does not make it magically appear, so it’s probably not the “doesn’t render with only indirect static lighting” problem – although this level does use static/pre-computed lighting.
The lighting in this level is a bit crazy, and all pre-compiled. (It’s the “Software/Server Development” environment from the marketplace.) The bloom seems set pretty high, too.
It probably is something with the lighting. Adding this blueprint to a default level, it shows up just fine.
I can’t figure out what it is, because adding a movable light that shines straight on the object won’t make it appear.
So, what about the lighting could it be? I’m kind-of out of ideas for what to try …
Actually, belay that. Adding a really strong point light right next to it, does make the decal appear, faintly. So the problem here is just that the level in question uses really freakin’ strong static indirect lighting.
OK, Problem debugged, and I’ll think of what to do.