I am using a fresh blank C++ project without any starter content and yet when I press package I see the following in the logs
UATHelper: Packaging (Android (ETC1)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial
UATHelper: Packaging (Android (ETC1)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial
UATHelper: Packaging (Android (ETC1)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial
UATHelper: Packaging (Android (ETC1)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract
UATHelper: Packaging (Android (ETC1)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Mobile/SettingUpAndroidTutorial
UATHelper: Packaging (Android (ETC1)): Cook: LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve
UATHelper: Packaging (Android (ETC1)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial
UATHelper: Packaging (Android (ETC1)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Mobile/TutorialAssets/android_Icon
UATHelper: Packaging (Android (ETC1)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon
UATHelper: Packaging (Android (ETC1)): Cook: LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage
UATHelper: Packaging (Android (ETC1)): Cook: LogCook: Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial
Why are these things even being cooked in the first place? I never used them anywhere in the project.
Not only do they take a long time to cook but also increase the size of final packaged build significantly.