I ran across this building my meshes and struggling to understand which units to trust. The distance in the Orthographic projects appears to be 50% shorter than the same distance measured in unreal engine units.
In the attached screenshot I have a default Tutorial Character (on its side to align with the Orthographic distance key), which is 180cm/180units and scaled in all dimensions is set to 1.0.
The Orthographic distance key shows the Tutorial Character is only ~1.3 meters or 130cm tall.
This example is using out-of-the-box control from UE, no
imports from other tools.
Is the Orthographic distance key simply wrong and I should trust UE units?