Here’s a video of it happening.
Gonna post a video of the nanite overview as well.
Does it happens only with some specific meshes? Maybe the automatically generated LOD for these meshes is clipping with the terrain
Right generated LOD lemme take a look
Nope those boxes doesn’t have LOD,
Each of those white color boxes that flickers are individual Nanite Mesh. I was trying out with this method. Not very sure if it hits a threadshold
As far as I know, nanite does something similar to the LOD system, it uses the LOD0 to generate fallback meshes (mentioned in the documentation).
If the LOD0 is badly converted to a fallback mesh it could result in something flat, another problem could be the level of detail of the landscape (that could overlap with the mesh)
Hmm I think the way I do it is bad. Those meshes doesn’t have high poly I just have to instance them instead of using nanite. Anyway thanks a lot for helping out