Why does nanite mesh flickers in a distance

Here’s a video of it happening.

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Gonna post a video of the nanite overview as well.

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Does it happens only with some specific meshes? Maybe the automatically generated LOD for these meshes is clipping with the terrain

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Right generated LOD lemme take a look

Nope those boxes doesn’t have LOD,
Each of those white color boxes that flickers are individual Nanite Mesh. I was trying out with this method. Not very sure if it hits a threadshold

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As far as I know, nanite does something similar to the LOD system, it uses the LOD0 to generate fallback meshes (mentioned in the documentation).

If the LOD0 is badly converted to a fallback mesh it could result in something flat, another problem could be the level of detail of the landscape (that could overlap with the mesh)

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Hmm I think the way I do it is bad. Those meshes doesn’t have high poly I just have to instance them instead of using nanite. Anyway thanks a lot for helping out

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