I am using a dynamic light to simulate a torch in my top down game, wich is the main mechanic of my game, but when I started to create a different test zones from the one UE5 gives you, I saw that the light of my torch goes thru walls, and it seems there is no solution on forums or tutorials.
I’m using a spotlight and a point light as a torch, and they have the default setting except for intensity or radius.
Could be multiple things with either your light or the geometry.
Off hand a few things I would check is: is the level built, does the geometry have collision and flagged to cast shadows, is the light flagged to cast shadows?
Also is the level made of static meshes or is that the in-editor CSG brushes? The brushes don’t handle light correctly afaik…
It looks to me like their light source is inside the mesh, which is why it isn’t drawing a shadow. Most meshes use one sided materials and by default, their insides won’t (and shouldn’t) cast shadows. Make sure your lights aren’t inside geometry.