Hi i was able to set a blue print with a box triger close to the wall so you where able to change the color just when you are in close range of the object. This it seems to work on a test i did early. But when i move it to the Real Render sen probidet by UE4. Color and lighting change drasticly, not even casting the light from a spotlight, also the color if I set it to be the same as the Father material gets darker almost grey beeing almost white the Father.
A solution i did find was to put a lot of walls in the same spot with thiferent colors and make them togle visibility each time i pres a number. That way they recive the proper lighting but it is really messy becous all is made in the level blueprint and not by color variable.
Tanks for the time.