Hey! The level I’m working with has flickering of the materials that have metallic values to them and I’m not sure why. I’ve tried changing between “no mipmaps” and “From Texture group” for the level of detail settings and importing different versions of the textures along with re-importing the actual meshes. It’s only happening with metallic items in the scene and I only have one sphere reflection capture that I’ve tried deleting and adding a new one and building the lighting. The flickering disappears if I don’t have the sphere reflection capture but I want to have it in my scene


