Why do my Foliage LOD's look really bright?

Hey everyone!

I’m learning how to make effective use of foliage and making it run smooth. My grass meshes have a series of LOD’s and I have made use of the cull distance as well in the foliage editor.

The issue I’m runnung into is that the LOD’s seem to be really bright and detract massivlety from the meshes nearby.

Anyone able to help me understand how to avoid this issue?

Couple of things. If you’re using cull distance, it works much better if you have the PerInstanceFade node in the material. It fades out much more gracefully.

It’s also possible to make your material become darker with distance using this sort of setup:

328240-screenshot-1.jpg

With a bit of imagination, you can plug this into a lerp to darken the material as the camera moves away.