Why do foliage objects occlude meshes, even when "Use as Occluder" is off?

UseAsOccluder is not working unless occlusion test runs before BasePass.
After BassPass, the depth buffer is filled with every objects except transparent objects.
find the source code “bOcclusionBeforeBasePass”.
I’m not sure it is bug or not but Unreal should have to mention this.

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