Hello !
I am new to UE4 and I tried to import a static mesh from Blender. It works perfectly, but when I applied it a material with a texture, it display a very big texture (a unique color), as if material was expand. I tried to apply both custom material and epic’s materials. But when I use a default static mesh, it works perfectly fine !
These are few screen of my problem:
I’m thinking that it could be something with your FBX export settings from Blender. Could you post a screen capture of them along with what your texture should look like on your model?
What suggests is probably your best option. Creating a UV map for your model in UE4 is not going to create an ideal map.
However, if that’s what you’re looking to do you can do it in Static Mesh editor. Open up your mesh, and under Window look for Generate Unique UVs. This will open a new panel with which you can create a UV map.
Thank you very much ! problem was that I didn’t know that uv map created in blender was saved in fbx file and imported in UE4.
So I have create my uv map in blender and imported it in UE4 and it works perfectly fine ! Thank you !