I am trying to create a road for my game using landscape splines. I don’t know how to use blender so I created a BSP of the size I wanted, applied my road material to it and converted to a static mesh. I applied the static mesh to the landscape spline and it looks great until I build lighting. There are black lines inbetween each of the segments of the spline and I have no idea how to fix it. I’m pretty sure it has something to do with the UV’s but I am clueless when it comes to textures.