Why are my objects/buildings randomly teleporting?

After having recently started working on designing a basic battle royale for me and friends, and after enabling the HLOD and Streaming features of UEFN, objects, textures, and whole buildings have started randomly moving around, with no way to undo or easily move back to the original space. This has caused me to not be able to continue working on my project, as anything I place will later appear elsewhere. Anything I could do?


(Above image is an example of what it looks when things move around)

(Another example in-game of things being no clipped into one another)

(However, some things still are in the same place)

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Hey Crazybloglog did you get any Advice on how to fix the problem, since i am experiencing the same rn

Have you disabled editor cell snap in world settings ?

right now its enabled (the box isnt activated) should i disable it?

I don’t know if it will help with the random teleporting, but disabling it is way better for building stuff, it stops the pieces jumping about when your trying to move or rotate them.

Oh ok i will try. What i think the problem is, is that we have the rendering distance low so that we can build more without the space beeing not enough. And sometimes items that arent rendered, spawn in on the island that is rendered in this moment

Can you post an example pic ?

I dont have one right now but you can take one from above since it looks exactly the same

ah OK, I was thinking it was something slightly different.

Anyway let us know if that setting helps or not.

It didnt. But i an in contact with someone from the UEFN community. I Hope he can help ne

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good luck

Hey! I’m seemingly still having this same issue. Did you ever figure out a fix?

Hey yopi.306,

Are you getting this from using prefabs ?

hi i am having this same issue and yes im using prefabs

I have been putting down a gridplane where I want it first then dropping the prefab onto that with a 128 grid snap.

To move it afterwards, there is a little glitch that resets it to the first place it was put down, which I think if you select one of the actors in the prefab after the move, bypasses the glitch, selecting something outside the prefab first causes it to reset to its initial position or just its Z initial position.

Any fix for this? Every prefab I place resets back to initial position after toggling visibility.