In some of my new UEFN maps I’ve created I’ve been noticing that the Island settings that I set are not working properly in public matches. In the private games/in the game sessions from the editor everything works completely fine and as intended but when I go into public matches after I’ve released these maps I’ve noticed that the settings that I set and even some of the mechanics that had worked completely fine before do not function in the public releases.
For example, lets say I have a setting like Grant health on elimination it will work fine when testing and I will get health upon eliminating other players but then when I go into the public release and eliminate a player I don’t get health for eliminating them.
I’ve also had random settings like Pickaxe destruction to player built structures being turned off when I originally had it on and even some of my mechanics not working like Hud message devices not displaying text when they normally would in the Game sessions from the editor.
If anyone has any potential solution to this or suggestions on what I could try to fix it feel free to share.