Why are my island settings not working properly in public matches?

In some of my new UEFN maps I’ve created I’ve been noticing that the Island settings that I set are not working properly in public matches. In the private games/in the game sessions from the editor everything works completely fine and as intended but when I go into public matches after I’ve released these maps I’ve noticed that the settings that I set and even some of the mechanics that had worked completely fine before do not function in the public releases.

For example, lets say I have a setting like Grant health on elimination it will work fine when testing and I will get health upon eliminating other players but then when I go into the public release and eliminate a player I don’t get health for eliminating them.

I’ve also had random settings like Pickaxe destruction to player built structures being turned off when I originally had it on and even some of my mechanics not working like Hud message devices not displaying text when they normally would in the Game sessions from the editor.

If anyone has any potential solution to this or suggestions on what I could try to fix it feel free to share.

I can only add that I’m experiencing similar issue but with other things: on my island, for example, crowd volume devices sometimes do not show on published island (and they do on local testing). When they show, crowd is positioned much higher.

So there are definitely differences in handling, no idea how to approach this issue though.

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Hi both, could you please post replies in this new thread with the specific issues you are having: Experiencing a different behaviour when publishing an island? Let us know here.

@ZyfaOn1 There is a known issue with the Health Gain on Elimination setting you mentioned and that will be fixed in 25.00 :slight_smile:

Do you know if the pickaxe destruction setting has reset more than once?

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