Have you created an experience, published it, only to discover a device or setting isn’t working the same as in testing? Then please use this thread and let us know:
The name of the device and setting
How it works differently when published
Is the behaviour the same every time?
Thank you for your patience and support
Example, fixed in 25.00:
Island Settings, Health Gain on Elimination
Changing the amount of Health Gain doesn’t work, you always gain 50
Several crowd volume devices are present on the map, they are rotated by 10-20 degrees on one angle, and they all render correctly on test client every time. However, on published client version, some crowd volume devices are empty ie. no crowd is rendered at all in them.
Issue happens every time, does not affect all device instances but always the same are affected. eg. i have 10 crowd volumes on the island and always the same two of them are working correctly and other are empty.
Crowd height different
crowd volume device
Crowd is higher on published then on test. Seems like few meters up in the air
Here are some specific Island Settings Issues that I’ve ran into:
Pickaxe destruction setting will change (Ive only encountered this one once)
*No health gain on elimination (everytime)
*HUD message device makes a sound but doesn’t display the text (sometimes)
*Gold does not grant on elimination through island settings (everytime)
*Players spawn in with default pickaxe for the whole game and it never changed to their actual equipped pickaxe (sometimes)
*Voice chat is set to all in island settings but doesnt work in public games (everytime)
Pickaxe destruction setting will change (Ive only encountered this one once)
This I believe shouldn’t happen again, but do reply here if it does.
No health gain on elimination (everytime)
This is fixed in 25.00
HUD message device makes a sound but doesn’t display the text (sometimes)
Please fill out the Bug Report Form for this one with specifics on the device usage
Gold does not grant on elimination through island settings (everytime)
This is fixed in 25.00
Players spawn in with default pickaxe for the whole game and it never changed to their actual equipped pickaxe (sometimes)
Please fill out the Bug Report Form for this one with specifics on your island’s settings
Voice chat is set to all in island settings but doesnt work in public games (everytime)
I’m not familiar with voice chat settings but I suspect this depends on each player’s individual settings, i.e. if a player has voice chat set to party only, you won’t hear them just by being in a game with them
I have a four player cooperative survival horror game where lighting is very important. Whenever I do a private upload of my build (haven’t done a full public release yet), the first player in the game starts the game with a day sequence that is NOT correct.
In this instance, our game uses the Day Sequence device to keep the game time fixed at 22.0 with very specific lighting settings. The first player always starts the game with a day/night auto sequence that automatically goes through the full 24 hour day/night cycle. ALL other people who play the same game besides player 1 receive the correct fixed time setting.
In addition to this major issue, the first player also always starts with a default character avatar and not the one they had pre-selected.
EDIT: Forgot to mention that we are using UEFN (v 25.10 at the time of this post) and not Creative mode.