[MAJOR] Dev server is a lot different compared to published/private

After publishing a map there’s a lot differences compared to test session. Almost like the dev server is running a different game build. Why is that?

What I’ve noticed so far:

  • [major] friendly guards name plates
    – dev: visible
    – pub: invisible - it’s impossible to tell which bots are friendly/hostile

  • [normal] using Player.Respawn() when player is alive:
    – dev: just teleports instantly
    – pub: black screen for ~3 seconds, then player is moved

  • [normal] using Player.Respawn() when player is not alive:
    – dev: almost instant respawn
    – pub: black screen for ~3 seconds, then player is spawned

  • [minor] granting item to guard with item granter device
    – dev: nothing happens
    – pub: weapon is dropped on the ground

  • [major] joining a map mid progress
    – dev: everything fine
    – pub: sometimes player spawns with default skin and all custom UI doesn’t work, somehow there’s compass at the top

  • [blocker] joining a map mid progress (different project)
    – dev: everything fine
    – pub: Verse runtime completely stops working breaking whole game for ALL players

Wow, Idk if you’re right but I’m concerned about the Respawn() and the Verse crashes for my next publish. Would be good to have an official answer on this

You can try private yourself. It seems very close to how published will look like.

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I’m not sure I can, I think I tried a moment ago but I’m not an island creator yet…

Private versions worked for me with a create.fortnite.com account that wasn’t enrolled in Island Creator program.

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