After publishing a map there’s a lot differences compared to test session. Almost like the dev server is running a different game build. Why is that?
What I’ve noticed so far:
-
[major] friendly guards name plates
– dev: visible
– pub: invisible - it’s impossible to tell which bots are friendly/hostile -
[normal] using Player.Respawn() when player is alive:
– dev: just teleports instantly
– pub: black screen for ~3 seconds, then player is moved -
[normal] using Player.Respawn() when player is not alive:
– dev: almost instant respawn
– pub: black screen for ~3 seconds, then player is spawned -
[minor] granting item to guard with item granter device
– dev: nothing happens
– pub: weapon is dropped on the ground -
[major] joining a map mid progress
– dev: everything fine
– pub: sometimes player spawns with default skin and all custom UI doesn’t work, somehow there’s compass at the top -
[blocker] joining a map mid progress (different project)
– dev: everything fine
– pub: Verse runtime completely stops working breaking whole game for ALL players