Why are lighting channels unstable

Im using 2 lighting channels, “0” for characters and “1” enviroment stuff, main lights are set to both on, and others are set to “1” to do bounce lighting for example ( my levels are built at run time so Im using movable lights for everything so some creative light placement has been needed to “fill” a room with light" )

My issue has been a light thats set to “1” will flicker on and off a character at times

Hi
I know this post is old, but I’ll test my luck.
Have you found a solution to this problem, I’ve done pretty much the same and are having the same issue.

sorry, not really. I ended up tweaking my settings more and more so I didn’t need to use the 2 channels

Hi everyone, I still have the same issue on version 5.1, anyone with some new hint?