So I’m getting a very strange effect of having a square or diamond shaped shadow baked into my meshes when I build lighting and I can’t for the life of my figure out what’s causing it. Its happened to several of my custom meshes.
I’ve been using UE4 to create the lightmap unwrap rather than doing it inside . Maybe this is a glitch with the generate new UVs? Also I’m only building with preview lighting.
Here is a basic tutorial about how to create a lightmap: and here you can find more information: When you dont get any errors after you have rebuild the light, it could also be that your lightmap resolution is just too low
Thanks guys!
I understand how to create lightmap unwraps in , problem is they always seem to have weird issues where it tells me there’s overlap when there isn’t any. Never figured it out so I just thought I’d do it inside UE4.