I’m using the Open World Demo Collection package from the Marketplace.
I noticed that when I drag and drop a static mesh into the foliage tool, it takes too time to load!
Moreover, if I add very few trees the building lighting compiling time is absolutely not reasonable…it takes minutes. Could you imagine for a normal open world game? Seems to be that the compiling time grows exponentially as I add trees.
Is it normal? Am I doing something wrong?
Same problem with me, Just some static mesh will have the problem, I try to use another static mesh, the speed is ok