I’m messing around with the third person template.
I know that the ABP(s) for mannequin use acceleration and velocity to determine whether it should play run animation. AI Move To use the navigation system to move and by default it won’t set the acceleration (Use Acceleration for Paths
is false) so the run animation won’t play on a AI character.
Fair enough. But I made a level where the player character spawn an AI character (only server actually spawns them and replicate them). I also wrote a function/method/blueprint event which gets called on client and runs on server and just make the AI character move to destination (using AI Move To
and its equivalent in cpp).
But why the run animation plays only on client if I keep Use Acceleration for Paths
false? The acceleration on client is not zero unexpectedly. Is there anything wrong with the AI character replication?