Ok so i have a problem i can’t work out how i would implement it.
We’re trying to create a whitewashed world where a player throws a water bomb and when it impacts the world it reveals the textures blow.
The problem i’m having is in the material editor how would i implement this.
So the example i’m using is a have a wooden crate that looks like a wooden crate then i apply a white overlay. when this crate is hit with a water bomb it should wash the whitewash away to reveal the texture below so the wood i know i can use texture multiply with the white colour to apply the white wash the problem comes then how do i reveal around the impact zone only.
One method i have tried is to have the have the base texture overlaid with white using texture multiply and the alpha channel gets plugged into a texture with a splatter pattern on it to allow the alpha to show through the problem i have with this method is putting the splatter texture in the correct place on the base texture for the colour.
If there is a better way then this i just can’t work out what i need to research to do this or if it’s even possible in UE4
The splatter PNG