Hi, I’ve made 3D models of a modular wall set for use in Unreal, I was wondering which would be a more optimal setup for models and UV’s.
- Should I UV the models in such a way that they can be used with most any power of 2 texture and have material instances that can be used on the walls interchangeably?
or
- Should I bake specific materials to the UVs in Blender and have a custom material for each baked UV texture?
I was thinking it would be best to go with the first method and leave baked UV map materials for things like a desk with many objects on top that never moves for example. I just wanted to run this by some Unreal users first.
Thanks