And as far I can see, the navigationsystem does have some useful functions regarding finding random points where the ai can move to etc. Are there any more class which can help me in similar things?
I override this function to use my own custom Navigation components!
#My AI Thread
As seen in the videos in my AI thread here:
#Video Pic For You
Here’s a gif of my AI using my custom Nav components finding a jumping path to its target using only C++, and a simple nav mesh volume in editor. There are no special helpers in the level! This was all calculated in C++ !