I did a production quality lighting build after unchecking ‘Cast Dynamic Shadow’, on each foliage object but all of the shadows are messed up and the frame rate is sitting at around 30FPS.
If you are talking about the shadows on the ground you need to increase the lightmap resolution of the landscape. Also make sure you have a lightmass importance volume covering the area.
Select the landscape and find Static Lighting Resolution in details panel. Increase it to 4 then go higher slowly if you need. And definitely place that lightmass importance volume and make sure it covers the whole area you want to build lights for. Not having that is the biggest reason you’ve been having messy shadows so far.
Thank you, I was looking for a number with the power of 2 since it said resolution. I bumped the static lighting resolution up to 4 and added the light mass volume.
Hmm, they do. The leaves especially. It may be a normals issue with the models or something with the materials so i’m not sure. Turn Cast Dynamic Shadows on and see if it changes anything. Also let us know if you have change any lightmass related setting in the light and world settings.
The only lighting changes I’ve made are to change the color of the sun light and rotate the directional light source to make it seem evening like.
I’m also getting a weird bug where the main sun shaft light is flicking very fast when looking right at the sun, my image won’t show it obviously, but have you heard of that?
Yeah, now they look good. I wouldnt worry about that warning really. You should be more careful with your materials and meshes when it comes to foliage.
About the lightshafts; i dont know what may be causing it, unfortunately.
It looks like bloom is too intense. I would reduce the bloom intensity and see if it helps. I have seen this kind of flickering with lightshafts and bloom but i believe it is the nature of the thing when you go too high with those values.
I am getting the same message except mine doesn’t start with (InstancedFoliageActor) instead mine starts with (BP_ThumbnailRenderStage_2891) because I’m doing something else. But the rest of the message is the same, and I can’t find the Cast Dynamic Shadow setting any where. Since I’m not using Speed Tree the answer here is no use to me.
Can anyone help please.