Hey there @Exetos! Welcome back to the community! The communities call for static lighting in world partition has been heard and will be coming in a future version!
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1247-static-lighting
It’s recommended for VR in the meantime to stick to the baked lighting in old school world composition as realtime lighting is still quite expensive for VR titles.